Unreal 5.0+ Compiling Localization files through CLI

In Unreal Engine, starting around 5.3 or so there is a bug where the localization dashboard does not open.
This is my workaround to be able to update, edit and compile localization without using the Unreal Editor.

My pipeline process for using PO files:

  1. Gather Text:
 & "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Gather.ini"
  1. Export .PO:
& "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Export.ini"
  1. Edit files. I use: https://github.com/vslavik/poedit

  2. Import .PO:

& "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Import.ini"
  1. Rerun gather text cmd

  2. Compile Text

&  "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Compile.ini"
jimi.demetriou@gmail.com articles/show ue-localization-dashboard-bug